A number that can be expressed as the quotient of two
integers. Fractions, mixed numbers, decimals, and integers are all rational
numbers, because they may be expressed as a quotient of two integers.
Irrational Number
Some numbers cannot be written as a quotient of two
integers, and these are called irrational numbers.
The decimal form of an irrational number does not
terminate or repeat.
Real Number
The numbers we use to measure real-world quantities, such
as length, temperature, or volume, are called real numbers. All the rational and
irrational numbers make up the set of real numbers. The numberline is a model of
the set of real numbers.
Variable
A letter that stands for a number in a mathematical
expression is called a variable, because its value can vary.
In the expression 2x = 3 x is a variable
Expression
A mathematical phrase made up of variables and/or numbers
and operations is called an expression.
3ab + 7ab -2a is an example
Terms
In an expression, the terms are the elements seperated by
the plus or minus signs. In the expression 3ab + 7ab -2a the terms are 3ab, 7ab,
and 2a.
Coefficient
A number that appears before a letter in a term. For
example, in the term 3ab, 3 is the coefficient.
Constant
A term that has only one number and no variables is called
a constant, because its value does not vary. In the expression 3ab + 7ab + 5 the
number 5 is a constant.
Definitions
Learning algebra is a little like learning another language. In fact, algebra is
a simple language, used to create mathematical models of real-world situations
and to handle problems that we can't solve using just arithmetic. Rather than
using words, algebra uses symbols to make statements about things. In algebra,
we often use letters to represent numbers.
Since algebra uses the
same symbols as arithmetic for adding, subtracting, multiplying and dividing,
you're already familiar with the basic vocabulary.
In this lesson, you'll
learn some important new vocabulary words, and you'll see how to translate from
plain English to the "language" of algebra.
The first step in
learning to "speak algebra" is learning the definitions of the most commonly
used words.
Algebraic Expressions
An algebraic expression is one or more algebraic terms in a phrase. It
can include
variables,
constants,
and operating symbols, such as plus and minus signs. It's only a phrase, not the
whole sentence, so it doesn't include an equal sign.
Algebraic expression:
3x2 + 2y + 7xy +
5
In an algebraic
expression, terms are the elements separated by the plus or minus signs. This
example has four terms, 3x2, 2y, 7xy, and 5.
Terms may consist of variables and coefficients, or constants.
Variables
In algebraic expressions, letters represent variables. These letters are
actually numbers in disguise. In this expression, the variables are x and y. We
call these letters "variables"
because the numbers they represent can vary—that
is, we can substitute one or more numbers for the letters in the expression.
Coefficients
Coefficients are the number part of the terms with variables. In 3x2
+ 2y + 7xy + 5, the coefficient of the first term is 3. The coefficient of
the second term is 2, and the coefficient of the third term is 7.
If a term consists of
only variables, its coefficient is 1.
Constants
Constants are the terms in the algebraic expression that contain only numbers.
That is, they're the terms without variables. We call them constants because
their value never changes, since there are no variables in the term that can
change its value. In the expression 7x2 + 3xy+ 8 the
constant term is "8."
Real Numbers
In algebra, we work with the set of real numbers, which we can model using a
number line.
Real numbers describe
real-world quantities such as amounts, distances, age, temperature, and so on. A
real number can be an integer, a fraction, or a decimal. They can also be either
rational or irrational. Numbers that are not "real" are called imaginary.
Imaginary numbers are used by mathematicians to describe numbers that cannot be
found on the number line. They are a more complex subject than we will work with
here.
Rational Numbers
We call the set of real integers and fractions "rational numbers." Rational comes from the word "ratio"
because a rational number can always be written as the ratio, or quotient, of two integers.
Examples of
rational numbers
The fraction ½ is the ratio of 1 to 2.
Since three can be
expressed as three over one, or the ratio of 3 to one, it is also a rational
number.
The number "0.57" is also
a rational number, as it can be written as a fraction.
Irrational Numbers
Some real numbers can't be expressed as a quotient of two integers. We call
these numbers "irrational numbers". The decimal form of an irrational number is
a non-repeating and non-terminating decimal number. For example, you are
probably familiar with the number called "pi". This irrational number is so
important that we give it a name and a special symbol!
Pi cannot be written as a
quotient of two integers, and its decimal form goes on forever and never
repeats.
Translating Words into
Algebra Language Here are some
statements in English. Just below each statement is its translation in algebra.
the sum of three times a
number and eight
3x + 8
The words "the sum of"
tell us we need a plus sign because we're going to add three times a number to
eight. The words "three times" tell us the first term is a number multiplied by
three.
In this expression, we
don't need a multiplication sign or parenthesis. Phrases like "a number" or "the
number" tell us our expression has an unknown quantity, called a variable. In
algebra, we use letters to represent variables.
the product of a number and
the same number less 3
x(x – 3)
The words "the product
of" tell us we're going to multiply a number times the number less 3. In this
case, we'll use parentheses to represent the multiplication. The words "less 3"
tell us to subtract three from the unknown number.
a number divided by the same
number less five
The words "divided by"
tell us we're going to divide a number by the difference of the number and 5. In
this case, we'll use a fraction to represent the division. The words "less 5"
tell us we need a minus sign because we're going to subtract five.
Order of Operations
When an expression
contains more than one operation, you can get different answers depending on the
order in which you solve the expression. Mathematicians have agreed on a certain
order for evaluating expressions, so we all arrive at the same answers. We often
use grouping symbols, like parentheses, to help us organize complicated
expressions into simpler ones. Here's the order we use:
First, do all operations that lie inside parentheses.
Next, do any work with exponents or roots.
Working from left to right, do all multiplication and division.
Finally, working from left to right, do all addition and subtraction.
In Example 1, without any
parentheses, the problem is solved by working from left to right and performing
all the addition and subtraction. When parentheses are used, you first perform
the operations inside the parentheses, and you'll get a different answer!
Example 1 -
Parenthesis
Without Parenthesis
With Parenthesis
8 - 7 + 3 =
1 + 3 =
4
8 - (7 + 3) =
8 - 10 =
-2
Example 2
Order of
Operations
Explanation
22 x 20/4
- 7 x 3 + 55 =
Calculate the exponent
4 x 20/4 - 7 x 3 +
55 =
4 x 5 - 21 + 55 =
OR
80/4 - 21 + 55 = (4 x 5
and 80/4 both = 20)
Working from left to right, do all multiplications and divisions. When
there are several of these operations in the same term, the order within
the term doesn't matter
20 - 21 + 55 =
Add and subtract from left to right
54
The correct answer!
Writing Equations
In the Language of Algebra, an
equation is
the basic number "sentence". An equation is a mathematical expression that
contains an equals sign.
.
An equation is a mathematical sentence
containing an equals sign. It tells us that two expressions mean the same thing,
or represent the same number. An equation can contain variables and constants.
Using equations, we can express math facts in short, easy-to-remember forms and
solve problems quickly.
Here are several examples of equations. You
can think of the letters as containers, or boxes, that can hold different
numbers.
Example 1
3z + 2 = 14 x - 9 = 20 p + 2p = 3
The most important skill to develop in
algebra is the ability to translate a word problem into the correct equation, so
that you can solve the problem easily. Let's try a few examples:
Example 2
A number n times 3 is equal to 120.
This is an easy one. The word "times" tells
you that you must multiply the variable n by 3, and that the result is equal to
120. Here's how to write this equation:
3n = 120
Here's one that's a little trickier.
Example 3.
Ten dollars was two-thirds of the total money
spent.
What are we trying to find in this
statement? The unknown amount is the total money spent. Let's call this m. We
know that ten dollars is equal to two-thirds of m, so we can write the equation
like this:
Example 4.
Tim worked for 7 hours on Saturday and mowed 3 lawns. How much time, on
average, did he spend on each lawn?
Let the letter "t" represent the average
time per lawn, the unknown value. Then, 3t would represent the time to mow all
three lawns, and we know that this is equal to 7 hours. We can write the
equation like this:
3t = 7 hours
There are several tips to help you keep
track of algebraic expressions.
What was that variable?
It's a good idea to write down what your variables mean. For example, write this
equation: Today a boy is twice as old as he was 4 years ago.
Let b = the boy's age today
b = 2 (b - 4 years)
b = 2b - 8 years
b = 8 years
The boy is 8 years old today. A common
mistake would be to get confused whether the answer was the age today or 4 years
ago. Of course, this is a simple example, but as your equations get more
complicated, it is very important to keep track of what your variables
represent.
Units Remember to include units. If you
have a real-world problem that uses units, keeping the units in the equation
will help you figure it out.
For example, write this expression - The
cost was $2.00 less than half of $5.00
Let x = the cost
x = 1/2 ($5.00) - $2.00
x = $2.50 - $2.00
x = $0.50 or fifty cents
Without the units, It would be easy to lose
track of what the answer of .5 meant. Again, this is a simple example, but as
things get more complicated, it's important to keep units straight.
Match each
statement with an equation.
Type the correct letter in the box.
Equation
A number plus 11 =
14.
a.
11n = 22
7 is 1/4 of some
number.
b.
n - 14 = 7
Six less than the
sum of 11 and 9 is 14.
c.
n + 11 = 14
A number n divided
by 7 is 2.
d.
2n + 9 = 12
A number n times
11 is 22.
e.
n - 7 = 14
Nine more than
twice a number n is 12.
f.
11 + 9 - 6 = 14
Fourteen is the
difference between a number and seven.
g.
1/4n = 7
Seven less than a
number n is 14.
h.
n/7 = 2
Writing
Inequalities
Another type of sentence used in algebra is
called an inequality.
An inequality is used when we don't know
exactly what an expression is equal to. Instead of an equals sign, we use one of
these symbols:
> greater than
< less than < less than or equal to > greater than or equal to
Another type of number sentence used in
algebra is called an inequality. An inquality is used when we don't know exactly
what an expression is equal to. Instead of an equals sign, we can use one of
these symbols:
> greater than
< less than < less than or equal to > greater than or equal to
It takes practice to translate a word
problem into an inequality, just as it does to translate a problem into an
equation. Let's practice now.
Example 1.
A number minus 4 is greater than 2.
The words "a number" tell us that we need a
variable in our inequality, and that the result of the variable less "4" is more
than 2. We can write it like this:
n - 4 > 2
Let's try one more example.
Example 2.
The sum of x and 5 is less than or equal to -2.
The words "the sum of" give us a clue that
our inequality will involve addition. We can write the inequality like this:
x + 5 < -2
Match each
statement with an inequality.
Inequality
The sum of a
number and five more than the number is less than fifteen.
a.
n + 7 > 15
A number times
five is greater than fifteen.
b.
n + 9 < 30
A number less
negative seven is less than or equal to five.
c.
n - 7 < 0
The difference
between a number and seven is less than zero.
d.
5n > 15
The sum of a
number and seven is greater than or equal to fifteen.
e.
n - (-7) < 5
A number is
greater than fifteen.
f.
2n < 20
Twice a number is
less than twenty.
g.
n > 15
The sum of a
number and nine is less than thirty.
h.
n + (n + 5) < 15
The Basics of Algebra
Commutative Properties
Addition a + b = b + a
Multiplication ab = ba
Associative Properties
Addition (a + b) + c = a + (b + c)
Multiplication (ab)c = a(bc)
Distributive Property
a(b + c) = ab + ac
Density Property
Between any two real numbers, there is
always another real number.
Identity Properties
Addition a + 0 = a
Multiplication a x 1 = a
Properties of Real Numbers
In this lesson we look at some properties
that apply to all real numbers. If you learn these properties, they will help
you solve problems in algebra. Let's look at each property in detail, and apply
it to an algebraic expression.
#1. Commutative properties
The commutative property of addition says that we can add numbers in any order.
The commutative property of multiplication is very similar. It says that we can
multiply numbers in any order we want without changing the result.
addition
5a + 4 = 4 + 5a
multiplication
3 x 8 x 5b = 5b x 3
x 8
#2. Associative properties Both addition and multiplication
can actually be done with two numbers at a time. So if there are more numbers in
the expression, how do we decide which two to "associate" first? The
associative property of addition tells us that we can group numbers in a sum in
any way we want and still get the same answer. The associative property of
multiplication tells us that we can group numbers in a product in any way we
want and still get the same answer.
addition
(4x + 2x) + 7x = 4x + (2x + 7x)
multiplication
2x2(3y) = 3y(2x2)
#3. Distributive property
The distributive property comes into play when an expression involves both
addition and multiplication. A longer name for it is, "the distributive property
of multiplication over addition." It tells us that if a term is multiplied by
terms in parenthesis, we need to "distribute" the multiplication over all
the terms inside.
2x(5 + y) = 10x + 2xy
Even though order of operations says that you
must add the terms inside the parenthesis first, the distributive property
allows you to simplify the expression by multiplying every term inside the
parenthesis by the multiplier. This simplifies the expression.
#4. Density property
The density property tells us that we can always find another real number that
lies between any two real numbers. For example, between 5.61 and 5.62, there is
5.611, 5.612, 5.613 and so forth.
Between 5.612 and 5.613, there is 5.6121,
5.6122 ... and an endless list of other numbers!
#5. Identity property
The identity property for addition tells us that zero added to any number is the
number itself. Zero is called the "additive identity." The identity property for
multiplication tells us that the number 1 multiplied times any number gives the
number itself. The number 1 is called the "multiplicative identity."
Addition
5y + 0 = 5y
Multiplication 2c × 1 = 2c
In algebra, you'll often be working with
exponents. Here are some rules:
Any number raised to the zero power (except 0)
equals 1.
Any number raised to the power of one equals
itself.
To multiply terms with the same base, add the
exponents.
To divide terms with the same base, subtract
the exponents.
When a product has an exponent, each factor is
raised to that power.
A number with a negative exponent equals its
reciprocal with a positive exponent.
Exponents are used in many
algebra problems, so it's important that you understand the rules for working
with exponents. Let's go over each rule in detail, and see some examples.
Rules of 1
There are two simple
"rules of 1" to remember.
First, any number raised
to the power of "one" equals itself. This makes sense, because the power shows
how many times the base is multiplied by itself. If it's only multiplied one
time, then it's logical that it equals itself.
Secondly, one raised to
any power is one. This, too, is logical, because one times one times one, as
many times as you multiply it, is always equal to one.
Product Rule
The exponent "product
rule" tells us that, when multiplying two powers that have the same base, you
can add the exponents. In this example, you can see how it works. Adding the
exponents is just a short cut!
Power Rule
The "power rule" tells us
that to raise a power to a power, just multiply the exponents. Here you see that
52 raised to the 3rd power is equal to 56.
Quotient Rule
The quotient rule tells us
that we can divide two powers with the same base by subtracting the exponents.
You can see why this works if you study the example shown.
Zero Rule
According to the "zero
rule," any nonzero number raised to the power of zero equals 1.
Negative Exponents
The last rule in this
lesson tells us that any nonzero number raised to a negative power equals its
reciprocal raised to the opposite positive power.
Evaluating Expressions
We have learned that, in
in an algebraic expression, letters can stand for numbers. When we substitute a
specific value for each
variable, and then perform the operations, it's called
evaluating the expression.
Let's evaluate the
expression 3y + 2y when 5 = y.
Step 1
Replace each letter with its assigned value.
The first step: 3(5) + 2(5)
(Use Parentheses!)
Step 2
Perform the operations, to find the value of the expression.
The second step:
3(5) + 2(5) = 15 + 10 = 25
We have learned that, in
an algebraic expression, letters can stand for numbers. Here are the steps for
evaluating an expression:
Replace each letter in the expression with the
assigned value.
First, replace each letter in the expression with the value that has been
assigned to it. To make your calculations clear and avoid mistakes, always
enclose the numbers you're substituting inside parentheses. The value that's
given to a variable stays the same throughout the entire problem, even if
the letter occurs more than once in the expression.
However, since variables "vary", the value assigned to a particular variable can
change from problem to problem, just not within a single problem.
Perform the operations in the expression using
the correct order of operations.
Once you've substituted the value for the letter, do the operations to find
the value of the expression. Don't forget to use the correct order of
operations: first do any operations involving exponents, then do
multiplication and division, and finally do addition and subtraction!
Here's an example. Let's
evaluate the expression 2x3 – x2 + y for x = 3 and
y = –2.
Evaluate:
2x3 – x2 + y
for x = 3, y = –2
Make sure the
equation is clear and you know which variable is which. It's a good idea
to write the expression down and what each variable is. Leave yourself
enough room to work out the problem line by line, with each step right
below the previous one.
2(3)3 –
(3)2 + (-2)
Replace each variable in the expression with its value. In this example,
this means each x becomes a 3 and each y becomes a -2. It's a good idea
to use parentheses to keep track of this. Tip: Be extra careful with
negative numbers!
2(27) - 9 + (-2)
Perform operations with exponents.
54 - 9 +(-2)
Perform operations with multiplication and division.
43
Perform operations
with addition and subtraction
Like Terms
Like terms are terms that contain the same
variables raised to the same power. Only the numerical coefficients are
different. In an expression, only like terms can be combined. We combine like
terms to shorten and simplify algebraic expressions, so we can work with them
more easily. To combine like terms, we add the coefficients and keep the
variables the same. We can't combine unlike terms because that's like trying to
add apples and oranges!
Look at these 10 terms. Let's find all the
like terms that can be combined.
all these terms
have x2y
all these terms
have xy2
this is the only
x2yz term
this is the only
xy term
all these terms
have x2y2
this is the only
xy2z term
Be careful when combining!
Terms like x2yz and xy2z look a lot alike,
but they aren't and cannot be combined. Write the terms carefully when working
out problems.
Don't overlook terms that are alike! Terms obey the associative property
of multiplication - that is, xy and yx are like terms, as are xy2
andy2x.
The expressions on
the right have had their like terms combined. Match each expression on
the left with an expression on the right. Type the letter of the correct
expression in the box.
a.
b.
c.
d.
e.
f.
g.
Simplifying
Whenever a problem can be simplified, you
should simplify it before substituting numbers for the letters. This will make
your job a lot easier! To simplify an algebraic expression:
Clear the parentheses.
Combine like terms by adding coefficients.
Combine the constants.
Before you evaluate an algebraic expression,
you need to simplify it. This will make all your calculations much easier. Here
are the basic steps to follow to simplify an algebraic expression:
remove parentheses by multiplying factors
use exponent rules to remove parentheses in terms with exponents
combine like terms by adding coefficients
combine the constants
Let's work through an example.
When simplifying an expression, the first
thing to look for is whether you can clear any parentheses. Often, you can use
the distributive property to clear parentheses, by multiplying the factors times
the terms inside the parentheses. In this expression, we can use the
distributive property to get rid of the first two sets of parentheses.
Now we can get rid of the parentheses in the
term with the exponents by using the exponent rules we learned earlier. When a
term with an exponent is raised to a power, we multiply the exponents, so (x2)2
becomes x4.
The next step in simplifying is to look for
like terms and combine them. The terms 5x and 15x are like terms, because they
have the same variable raised to the same power -- namely, the first power,
since the exponent is understood to be 1. We can combine these two terms to get
20x.
Finally, we look for any constants that we
can combine. Here, we have the constants 10 and 12. We can combine them to get
22.
Now our expression is simplified. Just one
more thing -- usually we write an algebraic expression in a certain order. We
start with the terms that have the largest exponents and work our way down to
the constants. Using the commutative property of addition, we can rearrange the
terms and put this expression in correct order, like this.
The expressions
on the right have had their like terms combined. Match each expression
on the left with an expression on the right. Type the letter of the
correct expression in the box.
a.
b.
c.
d.
e.
f.
Match each
statement on the left with the correct answer by typing the letter of
the answer in the box.
1)
a. n = 0
2)
b. 68
3)
4)
d. n = 2
5)
6)
7)
g. 33
8)
Equations and Inequalities
Solving an equation is like solving a puzzle!
It means finding a value for the variable that makes the equation true. Using
the properties of real numbers that you've learned, you can rearrange the terms
of an equation and use inverse operations to help you find the value of the
variable. But be careful! You can think of an equation like a balance
scale—whatever you do to one side of the scale, you must also do to the other
side, to keep it in balance.
First, let's look at a simple addition
equation, x + 15 = 30.
To solve the equation we must try to get the
variable x alone on one side. We can use the inverse of adding 15 - or
subtracting 15 - to get x alone on the left side. Now we have x alone on the
left side, since 15 – 15 = 0, but the scale is not in balance. To balance the
scale, we must also subtract 15 from the right side of the equation.
x
+ 15 - 15 = 30 - 15
x = 15
30 – 15 = 15, so we find that x = 15.
We can check this solution by substituting
the value 15 for x in the original equation. When we evaluate for x = 15 we get
30 = 30, which is a true statement. We know our solution is correct!
x + 15 = 30
(15) + 15 = 30
30 = 30 Correct!
Now, let's look at a subtraction equation, y
– 9 = 3
To solve this equation we must try to get the
variable y alone on one side. We can use the inverse of subtracting 9, or adding
9, to get y alone on the left side.
y
- 9 + 9 = 3 + 9
y - 0 = 12
y = 12
Now we have y alone on the left side, since
–9 + 9 = 0, but the scale is not in balance. To balance the scale, we must also
add 9 to the right side of the equation.
Now we have y alone on the left side of the
equation. Three plus nine is twelve, so we find that y = 12.
We can check this solution by substituting
the value 12 for y in the original equation. When we evaluate for y = 12, we get
3 = 3, which is a true statement. Our solution is correct!
y - 9 = 3
(12) - 9 = 3
3 = 3 Correct!
Solve Multiplication
equations
Mt. Everest in Nepal is the world's tallest
mountain, about 29,000 ft. high. It is twice as high as Mount Whitney in
California. How high is Mount Whitney?
We can write a multiplication equation to
find the answer to problems like this. Our unknown number is the height of Mount
Whitney. Let x represent this height. We know that 2x is the height of Mount
Everest. We can write our equation like this:
2x = 29,000 ft
To solve this equation, we can use the
inverse of multiplying by 2, which is dividing by 2.
If we divide the left side of the equation by
2, we will get x alone on the left. Remember, any operation done to one side
must also be done to the other side, so we must also divide the right side by 2.
We divide, and find that x is equal to 14,500
ft. This is very close to the actual height of Mount Whitney, which is 14,494
ft.
Mental Math
You don't always need to use the calculator
or pencil and paper to solve equations. You can solve many of them mentally. Use
your mental muscle on these problems! Come up with an answer on your own, before
looking at the answers below.
Answers:
1. x = 35 (Divide both sides by 10, an easy mental problem)
2. n = 0 (Any number divided into 0 is 0.)
3. x = 4 (6 + 6 = 12 and 12 ÷ 3 = 4)
4. y = 100 (Divide both sides by 19, an easy mental problem)
The continental United States - the lower 48
states - has about 16,900 miles of shoreline. This is about ½ the length of the
shoreline of Alaska. About how many miles of shoreline does Alaska have?
We can write a division equation to find the
answer to problems like this. Our unknown number is the length of shoreline in
Alaska. Let x represent this number. We know that x divided by 2 is the
approximate length of shoreline in the lower 48 states. We can write the
equation like this:
To solve this equation, we can use the
inverse of dividing by 2, or multiplying by 2. If we multiply the left side of
the equation by 2, we will get x alone on the left. Remember, any operation done
to one side must also be done to the other side, so we must also multiply the
right side by 2.
We multiply, and find that x, the length of
the shoreline of Alaska, is equal to 33,800 miles.
To check our answer, we substitute the value
of 33,800 into the original equation, like this.
Just like with equations,
the
solution to
an
inequality
is a value that makes the inequality true. You can solve inequalities in the
same way you can solve equations, by following these rules.
You may add any positive or negative number to both sides of an
inequality.
You may multiply or divide both sides of an inequality by any
positive number.
Watchout!
If you multiply or divide both sides of an inequality by a negative number,
reverse the direction of the inequality sign!
Solving an inequality is very similar to
solving an equation. You follow the same steps, except for one very important
difference. When you multiply or divide each side of the inequality by a
negative number, you have to reverse the inequality symbol! Let's try an
example:
-4x > 24
Since this inequality involves
multiplication, we must use the inverse, or division, to solve it. We'll divide
both sides by –4 in order to leave x alone on the left side.
When we simplify, because we're dividing by a
negative number, we have to remember to reverse the symbol. This gives "x is
less than –6," not "x is greater than –6."
x
< -6
Why do we reverse the symbol? Let's see what
happens if we don't. Think about the simple inequality –3 < 9. This is obviously
a true statement.
-3 < 9
To demonstrate what happens when we divide by
a negative number, let's divide both sides by –3. If we leave the inequality
symbol the same, our answer is obviously not correct, since 1 is not less than
–3.
We must reverse the symbol in order to find
the correct answer, which is "1 is greater than –3."
Let's go back to the original problem and
graph the solution x < –6 on a number line. To graph the solution for an
inequality, you start at the defining point in the inequality. Here, it's –6.
Then you graph all the points that are in the solution.
The red arrow shows that all the values on
the number line less than –6 are in the solution. The open circle at –6 shows us
that –6 is not in the solution. If the solution had been "x is less than or
equal to –6," the circle would be a dark, or filled in, circle.
How can we check our answer? We can't use –6
to substitute in the inequality, because it lies outside our solution. To check,
we can choose any value that lies in the solution. Let's use –7.
-4x > 24
-4(-7) > 24
28 > 24 Correct!
Our substitution gave a true result, so the
solution is correct.
Type the letter
of the correct expression in the box.
a.
b.
c.
d.
e.
f.
Formulas are
equations that state a fact or a rule relating two or more
variables.
You can solve a formula for any of its variables using the rules for solving
equations.
Here are two commonly used
formulas. Click each one to see how to solve it.
A formula is a statement of
a rule that relates different variables to each other. Formulas are used in many
situations: banking, building bridges, buying a house, taking a trip, figuring
sales tax, or designing a space shuttle. There's even a formula for calculating
what the temperature is from how fast the crickets are chirping!
Formulas are often used in sports. For
example, baseball fans use this formula to calculate batting averages of
players. Here are the records for 3 baseball players for the first 20 games of
the season. Let's use the formula to see which one has the best batting average.
Here are the records for 3 baseball players
for the first 20 games of the season. Let's use the formula to see which one has
the best batting average.
Homerun Harry had 9 hits out of 49 at bats.
We can plug these numbers into the formula to calculate his batting average. A
batting average is always rounded to three decimal places.
Slugger Sam had 8 hits out of 38 at bats.
Here's his batting average.
Pinchhit Pete had 13 hits out of 64 at bats.
Here's his batting average.
Slugger Sam has the best batting average of
the three players.
By the way, in case you were wondering,
here's the cricket formula:
where n stands for the no. of chirps per
minute, and F stands for the temperature in degrees F.
What is the temperature if the crickets are
chirping 80 times per minute?
Are these
statements true or false?
True
False
Feedback
To evaluate a formula, substitute a number for the variable.
Using the formula , the
area of a square with sides of length 11 ft is 120 .
Using the formula d
= rt, the distance traveled by a motorcycle moving at a rate of 25 mph
for 1/2 hour is 12.5 miles.
Using the formula t = 0.18b (t = tip, b = bill), the tip on a bill of
$5.00 would be $.90.
A formula is a type of equation.
Formulas are used
only in science.
It takes two steps to solve
an equation or inequality that has more than one operation:
Simplify using the inverse of addition or subtraction.
Simplify further by using the inverse of multiplication or division.
Remember,
when you multiply or divide an inequality by a negative number, you must reverse
the inequality symbol.
Click on each equation to see how
it is solved.
Now we'll solve some more
complicated equations and inequalities - ones that have two-step solutions,
because they involve two operations. Remember, solving equations is like solving
a puzzle. Just keep working through the steps until you get the variable you're
looking for alone on one side of the equation.
Here's a two-step equation. Let's start with
the variable x, and describe, step by step, what is being done to x in an
equation.
3x - 10 = 14
Equation
3x
First, x is
multiplied by three.
3x - 10
Next, ten is
subtracted from the term 3x.
3x - 10 = 14
We get a result of
14.
Start with x
--> Multiply by 3 --> Subtract 10 -->
Result is 14.
Solving an equation is like running the
equation backwards to discover what number will work in the equation. Now let's
work backwards and use inverse operations to undo all the steps. We can start
with the result of 14.
14
Start with result.
14 + 10
Next, working
backwards, we can add 10, which is the inverse of subtracting 10.
14 + 10
3
Now we divide by 3,
since that's the inverse of multiplying by 3.
24 = 8
3
We get an answer of 8.
Start with
result of 14 —> Add 10 —> Divide by 3
Answer is 8.
Do you see how it's important when solving an
equation to "undo" all the steps in the correct order? No matter how many steps
are in the original equation, you can work backwards and apply the inverse
operations, in order, to arrive at the solution!
You can solve two-step inequalities in
exactly the same way. Just work backwards, using the inverse operations, to
arrive at the solution. But watch out when multiplying or dividing by a negative
number! Just as you learned in the last lesson, you must reverse the inequality
symbol.
Match each
statement on the left with the correct answer by typing the letter of
the answer in the box.
1) 14 = n + 12
a. n = 2
2)
3) n + 3 > 7
c. r = -2
4) 2n < -3
d. r = -5
5) 8n = -64
e. r = 4
6) Find r in ft/second when d =
10 ft and t = 5 seconds.
(Formula: d = rt)
f. n = -8
7) 10 = -5r
g. n > 4
8) 15 = 10 - r
h. r = 2
Graphing
Functions
Conic Sections
History
Conic sections are among the oldest curves, and is an
oldest math subject studied systematically and thoroughly. The conics seems to
have been discovered by Menaechmus (a Greek, c.375-325 BC), tutor to Alexander
the Great. They were conceived in an attempt to solve the three famous problems
of trisecting the angle, duplicating the cube, and squaring the circle. The
conics were first defined as the intersection of: a right circular cone of
varying vertex angle; a plane perpendicular to an element of the cone. (An
element of a cone is any line that makes up the cone) Depending the angle is
less than, equal to, or greater than 90 degrees, we get ellipse, parabola, or
hyperbola respectively. Appollonius (c. 262-190 BC) (known as The Great
Geometer) consolidated and extended previous results of conics into a monograph
Conic Sections, consisting of eight books with 487 propositions. Quote from
Morris Kline: “As an achievement it [Appollonius’ Conic Sections] is so
monumental that it practically closed the subject to later thinkers, at least
from the purely geometrical standpoint.” Book VIII of Conic Sections is lost to
us. Appollonius’ Conic Sections and Euclid's Elements may represent the
quintessence of Greek mathematics.
Appollonius was the first to base the theory of all three
conics on sections of one circular cone, right or oblique. He is also the one to
give the name ellipse, parabola, and hyperbola. A brief explanation of the
naming can be found in Howard Eves, An Introduction to the History of Math. 6th
ed. page 172. (also see J.H.Conway's newsgroup message, link at the bottom)
In Renaissance, Kepler's law of planetary motion, Descarte
and Fermat's coordinate geometry, and the beginning of projective geometry
started by Desargues, La Hire, Pascal pushed conics to a high level. Many later
mathematicians have also made contribution to conics, espcially in the
development of projective geometry where conics are fundamental objects as
circles in Greek geometry. Among the contributors, we may find Newton, Dandelin,
Gergonne, Poncelet, Brianchon, Dupin, Chasles, and Steiner. Conic sections is a
rich classic topic that has spurred many developments in the history of
mathematics.
The knowledge of conic sections can be traced back to
Ancient Greece. Menaechmus is credited with the discovery of conic sections
around the years 360-350 B.C.; it is reported that he used them in his two
solutions to the problem of "doubling the cube". Following the work of
Menaechmus, these curves were investigated by Aristaeus and of Euclid. The next
major contribution to the growth of conic section theory was made by the great
Archimedes. Though he obtained many theorems concerning the conics, it does not
appear that he published any work devoted solely to them. Apollonius, on the
other hand, is known as the "Great Geometer" on the basis of his text Conic
Sections, an eight-"book" (or in modern terms, "chapter") series on the
subject. The first four books have come down to us in the original Ancient
Greek, but books V-VII are known only from an Arabic translation, while the
eighth book has been lost entirely.
In the years following Apollonius the Greek geometric
tradition started to decline, though there were developments in astronomy,
trigonometry, and algebra (Eves, 1990, p. 182). Pappus, who lived about 300
A.D., furthered the study of conic sections somewhat in minor ways. After Pappus,
however, conic sections were nearly forgotten for 12 centuries. It was not until
the sixteenth century, in part as a consequence of the invention of printing and
the resulting dissemination of Apollonius' work, that any significant progress
in the theory or applications of conic sections occurred; but when it did occur,
in the work of Kepler, it was as part of one of the major advances in the
history of science.
.
Two well-known conics are the
circle and the
ellipse.
These arise when the intersection of cone and plane is a
closed
curve. The circle is a special case of the ellipse in which the plane is
perpendicular to the axis of the cone. If the plane is parallel to a generator
line of the cone, the conic is called a
parabola.
Finally, if the intersection is an open curve and the plane is not parallel to
generator lines of the cone, the figure is a
hyperbola.
(In this case the plane will intersect both halves of the cone, producing
two separate curves, though often one is ignored.)
A particular
case arises when the plane is tangent to the conical surface. In
this case, the intersection is a
degenerate parabola consisting of a
straight line.
The parabola is an important concept in
abstract mathematics, but it is also seen with considerable
frequency in the physical world, and there are many practical
applications for the construct in
engineering,
physics, and other domains.
Ellipse
In
mathematics, an ellipse (from the
Greek ἔλλειψις, literally absence) is the
locus of points on a plane where the sum of the
distances
from any point on the curve to two fixed points is constant. The two fixed
points are called foci (plural of
focus). An alternate definition would be that an ellipse is the path
traced out by a point whose distance from a fixed point, called focus, maintains
a constant ratio less than one with its distance from a straight line not
passing through the focus, called the directrix.
Hyperbola
In
mathematics, a hyperbola (Greekὑπερβολή literally
'overshooting' or 'excess') is a type of
conic section defined as the intersection between a right
circular
conical surface and a
plane which cuts through both halves of the cone.
It may also be defined as the
locus of points where the difference in the
distance to two fixed points (called the
foci) is constant. That fixed difference in distance is two
times a where a is the distance from the center of
the hyperbola to the vertex of the nearest branch of the
hyperbola. a is also known as the semi-major axis of the
hyperbola. The foci lie on the transverse axis and their
midpoint is called the center.
In this unit we'll be
learning about equations in two variables. A
coordinate plane is an important tool for
working with these equations. It is formed by a
horizontal
number line, called the
x-axis, and
a
vertical
number line, called the
y-axis. The
two axes intersect at a point called the
origin.
You can locate any point on the coordinate
plane by an
ordered pair
of numbers (x,y), called the coordinates.
Move your mouse cursor over the
coordinate plane to learn more.
The idea of graphing with coordinate axes
dates all the way back to Apollonius in the second century B.C. Rene Descartes,
who lived in the 1600s, gets the credit for coming up with the two-axis system
we use today. The story goes that he lay in bed and watched flies crawling over
tiles on the ceiling. He realized that he could describe a fly's position using
the intersecting lines of the tiles. The system is often called the "Cartesian
coordinate system" in his honor.
When working with equations that have two
variables, the coordinate plane is an important tool. It's a way to draw
pictures of equations that makes them easier to understand.
To create a coordinate plane, start with a
sheet of graph or grid paper. Next, draw a horizontal line. This line is called
the x-axis and is used to locate values of x. To show that the axis actually
goes on forever in both directions, use small arrowheads at each end of the
line. Mark off a number line with zero in the center, positive numbers to the
right, and negative numbers to the left.
Next draw a vertical line that intersects the
x axis at zero. This line is called the y-axis and is used to locate the values
of y. Mark off a number line with zero in the center, positive numbers going
upwards, and negative numbers going downwards. The point where the x and y axes
intersect is called the origin. The origin is located at zero on the x axis and
zero on the y axis.
Locating Points Using Ordered Pairs
We can locate any point on the coordinate plane using an ordered pair of numbers
like the example shown here, the ordered pair 3 and 1 (point P). We call the
ordered pair the coordinates of the point. The coordinates of a point are called
an ordered pair because the order of the two numbers is important.
The first number in the ordered pair is the x
coordinate. It describes the number of units to the left or right of the origin.
The second number in the ordered pair is the y coordinate. It describes the
number of units above or below the origin. To plot a point, start at the origin
and count along the x axis until you reach
the x coordinate, count right for positive numbers, left for negative.
Then count up or down the number of the y
coordinate (up for positive, down for negative.)
For example, to graph the point P above, with
the ordered pair (4, 2) we count right along the x axis 4 units, and then count
up 2 units. Be careful to always start with the x axis, the point (4,2) is very
different than the point (2,4)!
Quadrants
To make it easy to talk about where on the coordinate plane a point is, we
divide the coordinate plane into four sections called quadrants.
Points in Quadrant 1 have positive x and
positive y coordinates.
Points in Quadrant 2 have negative x but positive y coordinates.
Points in Quadrant 3 have negative x and negative y coordinates.
Points in Quadrant 4 have positive x but negative y coordinates.
Every straight line can be represented by an
equation: y = mx + b. The coordinates of every point on the line will solve the
equation if you substitute them in the equation for x and y.
The
slopem
of this line - its steepness, or slant - can be calculated like this: m = change in y-value
change in x-value
The equation of any straight line, called a
linear equation,
can be written as: y = mx + b, where m is the slope of the line
and b is the y-intercept.
The
y-intercept
of this line is the value of y at the point where the line crosses the y axis.
In the previous lesson, you learned how to
graph points on the coordinate plane. We can connect two points with a straight
line.
To graph the equation of a line, we plot at
least two points whose coordinates satisfy the equation, and then connect the
points with a line. We call these equations "linear" because the graph of
these equations is a straight line.
There are two important things that can help
you graph an equation, slope and y-intercept.
Slope
We're familiar with the word "slope" as it relates to mountains. Skiers and
snowboarders refer to "hitting the slopes." On the coordinate plane, the
steepness, or slant, of a line is called the slope. Slope is the ratio of the
change in the y-value over the change in the x-value. Carpenters and builders
call this ratio the "rise over the run." Using any two points on a line, you can
calculate its slope using this formula.
Let's use these two points to calculate the
slope m of this line.
A = (1,1) and B = (2,3)
Subtract the y value of point A from the
y-value of point B to find the change in the y value, which is 2. Then subtract
the x value of point A from the x value of point B to find the change in x,
which is 1. The slope is 2 divided by 1, or 2.
When a line has positive slope, like
this one, it rises from left to right.
WATCH
OUT! Always use the same order in the numerator and denominator!
It doesn't really matter whether you subtract
the values of point A from the values of point B, or the values of point B from
the values of point A. Try it - you'll get the same answer both ways. But you
must use the same order for both the numerator and denominator!
You can't subtract the y value of point A
from the y value of point B, and the x value of point B from the x value of
point A - your answer will be wrong.
Let's look at another line. This line has a
negative slope, it falls from left to right. We can take any two points
on this line and find the slope. Let's take C (0, -1) and D (2, -5).
Using these two points, we can calculate the
slope of this line. We subtract the y value of point C from the y value of point
D, and the x value of point C from the x value of point D, and divide the first
value by the second value. The slope is -2.
Y-Intercept
There's another important value associated with graphing a line on the
coordinate plane. It's called the "y intercept" and it's the y value of the
point where the line intersects the y- axis. For this line, the y-intercept is
"negative 1." You can find the y-intercept by looking at the graph and seeing
which point crosses the y axis. This point will always have an x coordinate of
zero. This is another way to find the y-intercept, if you know the equation, the
y-intercept is the solution to the equation when x = 0.
Equations
Knowing how to find the slope and the y-intercept helps us to graph a line when
we know its equation, and also helps us to find the equation of a line when we
have its graph. The equation of a line can always be written in this form, where
m is the slope and b is the y-intercept:
y
= mx + b
Let's find the equation for this line. Pick
any two points, in this diagram, A = (1, 1) and B = (2, 3).
We found that the slope m for this line is 2.
By looking at the graph, we can see that it intersects the y-axis at the point
(0, –1), so –1 is the value of b, the y-intercept. Substituting these values
into the equation formula, we get:
y
= 2x –1
The line shows the solution to the equation:
that is, it shows all the values that satisfy the equation. If we substitute the
x and y values of a point on the line into the equation, you will get a true
statement. We'll try it with the point (2, 3).
Let's substitute x = 2 and y = 3 into the
equation. We get "3 = 3", a true statement, so this point satisfies the equation
of the line.
Locate the y-intercept on the graph and plot the point.
From this point, use the slope to find a second point and plot it.
Draw the line that connects the two points.
Let's draw the graph of this equation.
One method we could use is to find the x and
y values of two points that satisfy the equation, plot each point, and then draw
a line through the points. We can start with any two x values we like, and then
find y for each x by substituting the x values into the equation. Let's start
with x = 1.
Value of x
Value of y
1
2.5
2
3
Let's plot these points and draw a line through them.
Graphing Using Slope and Y-Intercept There's another way to graph an
equation using your knowledge of slope and y-intercept. Look at the equation
again.
We can find the slope and y-intercept of the
line just by looking at the equation: m = 1/2 and y intercept = 2.
Just by looking at these values, we already
know one point on the line! The y-intercept gives us the point where the line
intersects the y-axis, so we know the coordinates of that point are(0, 2), since the x value of any point that lies on the y axis is
zero.
To find the second point, we can use the
slope of the line. The slope is ½ , which gives us the change in the y value
over the change in the x value. The change in the x value, the denominator, is
2, so we move to the right 2 units.
The change in the y value, the numerator, is
positive one. We move up one unit. This gives us the second point we need. Now
we can draw the line through the points.
This is the exact same line we found using
the first method. Do you see that it's quicker and easier to use the y-intercept
and the slope? You can use either method to graph the line, depending on what
information you have about the line and its equation.
Closure Property of Addition
Sum (or difference) of 2
real numbers equals a real number
Additive Identity
a + 0 = a
Additive Inverse
a + (-a) = 0
Associative of Addition
(a + b) + c = a + (b + c)
Commutative of Addition
a + b = b + a
Definition of Subtraction
a - b = a + (-b)
Closure Property of
Multiplication
Product (or quotient if
denominator 0)
of 2 reals equals a real number
Multiplicative Identity
a * 1 = a
Multiplicative Inverse
a * (1/a) = 1 (a 0)
(Multiplication times 0)
a * 0 = 0
Associative of Multiplication
(a * b) * c = a * (b * c)
Commutative of Multiplication
a * b = b * a
Distributive Law
a(b + c) = ab + ac
Definition of Division
a / b = a(1/b)
Circle
Ellipse (h)
Parabola (h)
Hyperbola (h)
Definition:
A conic section is the intersection of a plane and a cone.
Ellipse (v)
Parabola (v)
Hyperbola (v)
By changing the angle and location of intersection, we can produce a circle,
ellipse, parabola or hyperbola; or in the special case when the plane touches
the vertex: a point, line or 2 intersecting lines.
Point
Line
Double Line
The
General Equation for a Conic Section:
Ax2 + Bxy + Cy2 + Dx + Ey + F = 0
The type of section can be
found from the sign of: B2 - 4AC
If B2 -
4AC is...
then the curve is
a...
< 0
ellipse, circle,
point or no curve.
= 0
parabola, 2
parallel lines, 1 line or no curve.
> 0
hyperbola or 2
intersecting lines.
The Conic Sections.
For any of the below with a center (j, k) instead of (0, 0), replace each x
term with (x-j) and each y term with (y-k).
Circle
Ellipse
Parabola
Hyperbola
Equation (horiz.
vertex):
x2 + y2
= r2
x2 / a2
+ y2 / b2 = 1
4px = y2
x2 / a2
- y2 / b2 = 1
Equations of
Asymptotes:
y = ± (b/a)x
Equation (vert.
vertex):
x2 + y2
= r2
y2 / a2
+ x2 / b2 = 1
4py = x2
y2 / a2
- x2 / b2 = 1
Equations of
Asymptotes:
x = ± (b/a)y
Variables:
r = circle radius
a = major radius (=
1/2 length major axis)
b = minor radius (= 1/2 length minor axis)
c = distance center to focus
p = distance from
vertex to focus (or directrix)
a = 1/2 length
major axis
b = 1/2 length minor axis
c = distance center to focus
Eccentricity:
0
c/a
1
c/a
Relation to Focus:
p = 0
a2 - b2
= c2
p = p
a2 + b2
= c2
Definition: is the
locus of all points which meet the condition...
distance to the
origin is constant
sum of distances to
each focus is constant
distance to focus =
distance to directrix
difference between
distances to each foci is constant
For any of the
above with a center at (j, k) instead of (0,0), replace each x
term with (x-j) and each y term with (y-k) to get the desired
equation.
Synonyms: correspondence, mapping, transformation
Definition:
A function is a relation from a domain set to a range set, where each
element of the domain set is related to exactly one element of the range set.
An equivalent definition:
A function (f) is a relation from a set A to a set B (denoted f: A®B),
such that for each element in the domain of A (Dom(A)), the f-relative set of A
(f(A)) contains exactly one element.
zeta(s) = 1/1s +
1/2s + 1/3s + ... (s = a + it) all 0's of zeta(s) in strip
0<=a<=1 lie on central line a=1/2
Twin Primes occur infinitely
Twin primes are primes that
are 2 integers apart. Examples include 5 & 7, 17 & 19, 101 & 103
Goldbach's Postulate
Every even # > 2 can be
expressed as the sum of 2 primes.
4=2+2, 6=3+3, 8=3+5, 10=5+5, 12=5+7, .. , 100=3+97, ...
Euclid's
Parallel Postulate
Through a point, not on a
line, there exists exactly 1 line parallel to the given line. (Then there's
those non-Euclidean people...)
(k=1..)
1/kn = ?
Although others have found
that this expression equals PI2 / 6 when n=2, PI4 / 90
when n = 4 and
similar solutions for all possible even values of n, no one has discovered
an exact value when n is an odd integer (3, 5, 7, ...) (note: when
n=1, the sum does not converge, but it does has relations to the
gamma constant).
Vector Notation:
The lower case letters a-h, l-z denote scalars. Uppercase bold A-Z
denote vectors. Lowercase bold i, j, k denote unit vectors.
<a, b>denotes a vector with components a and b. <x1, .., xn>denotes
vector with n components of which are x1, x2, x3,
..,xn. |R| denotes the magnitude of the vector R.
|<a, b>| = magnitude of vector
= (a
2+ b 2)
|<x1, .., xn>| = (x12+
.. + xn2)
<a, b> + <c, d> = <a+c, b+d>
<x1, .., xn> + <y1, .., yn>=
< x1+y1, .., xn+yn>
k <a, b> = <ka, kb>
k <x1, .., xn>
= <k x1, .., k x2>
<a, b><c,
d> = ac + bd
<x1, .., xn><y1,
..,yn> = x1 y1 + .. + xn yn>
RS=
|R| |S| cos (
= angle between them)
RS=
SR
(a R) (bS)
= (ab) RS
R (S
+ T)= RS+
RT
R R
= |R| 2
|R x S| = |R| |S| sin (
= angle between both vectors). Direction of R x S is perpendicular
to A & B and according to the right hand rule.
| i j k |
R x S = | r1 r2 r3 | = / |r2 r3| |r3 r1| |r1 r2| \
| s1 s2 s3 | \ |s2 s3| , |s3 s1| , |s1 s2| /
S x R = - R x S
(a R) x S = R x (a S)
= a (Rx S)
R x (S + T) = R x S + Rx T
R x R = 0
If a, b, c = angles between the unit vectors
i, j,k and R Then the direction cosines are set by:
COs a = (Ri)
/ |R|; COs b = (Rj)
/ |R|; COs c = (Rk)
/ |R|
|R x S| = Area of parrallagram
with sides Rand S.
Component of R in the direction of
S = |R|COs =
(RS)
/ |S|(scalar result)
Projection of R in the direction of
S = |R|COs =
(RS)
S/ |S| 2 (vector result)
Synonyms: correspondence, mapping, transformation
Definition:
A function is a relation from a domain set to a range set, where each
element of the domain set is related to exactly one element of the range set.
An equivalent definition:
A function (f) is a relation from a set A to a set B (denoted f: A®B),
such that for each element in the domain of A (Dom(A)), the f-relative set of A
(f(A)) contains exactly one element.
Prelude: A vector, as defined below, is a
specific mathematical structure. It has numerous physical and geometric
applications, which result mainly from its ability to represent
magnitude and direction simultaneously. Wind, for
example, had both a speed and a direction and, hence, is conveniently expressed
as a vector. The same can be said of moving objects and forces. The location of
a points on a cartesian coordinate plane is usually expressed as an ordered pair
(x, y), which is a specific example of a vector. Being a vector, (x, y) has a a
certain distance (magnitude) from and angle (direction) relative to the origin
(0, 0). Vectors are quite useful in simplifying problems from three-dimensional
geometry.
Definition:A
scalar, generally speaking, is another name for "real number."
Definition:
A vector of dimension n is an ordered collection of n elements,
which are called components.
Notation: We often represent a vector by some
letter, just as we use a letter to denote a scalar (real number) in algebra. In
typewritten work, a vector is usually given a bold letter, such as A,
to distinguish it from a scalar quantity, such as A. In handwritten
work, writing bold letters is difficult, so we typically just place a
right-handed arrow over the letter to denote a vector. An n-dimensional vector
A has n elements denoted as A1, A2, ..., An. Symbolically, this
can be written in multiple ways:
A
= <A1, A2, ..., An> A = (A1, A2, ..., An)
Example: (2,-5), (-1, 0, 2), (4.5), and (PI,
a, b, 2/3) are all examples of vectors of dimension 2, 3, 1, and 4 respectively.
The first vector has components 2 and -5.
Note: Alternately, an "unordered" collection
of n elements {A1, A2, ..., An} is called a "set."
Definition: Two vectors are equal
if their corresponding components are equal.
Example: If A = (-2, 1) and B = (-2, 1), then
A = B since -2 = -2 and 1 = 1. However, (5, 3)
not_equal (3, 5) because even though they have the same components, 3 and 5, the
component do not occur in the same order. Contrast this with sets, where {5, 3}
= {3, 5}.
Definition: The magnitude of a vector
A of dimension n, denoted |A|, is defined as
|A| = sqrt(A1^2 + A2^2 + ...
+ An^2)
Geometrically speaking, magnitude is
synonymous with "length," "distance", or "speed." In the two-dimensional case,
the point represented by the vector A = (A1, A2) has a distance from the origin
(0, 0) of sqrt(A1^2 + A2^2) according to the pythagorean theorem. In the
three-dimension case, the point represented by the vector A = (A1, A2, A3) has a
distance from the origin of sqrt(A1^2 + A2^2 + A3^2) according to the
three-dimensional form of the Pythagorean theorem (A box with sides a, b, and c
has a diagonal of length sqrt(a2+b2+c2) ). With vectors of dimension n greater
than three, our geometric intuition fails, but the algebraic definition remains.
Definition: The sum of two
vectors A = (A1, A2, ..., An) and B = (B1, B2,
..., Bn) is defined as
A
+ B = (A1 + B1, A2 + B2, ..., An + Bn)
Note: Addition of vectors is only defined if
both vectors have the same dimension.
Justification: Physical and geometric
applications warrant such a definition. IF a train travels East at 5
meters/second relative to the ground, which will be denoted in vector notation
as VT = (0, 5), and a person on the train walks South at 1 meter/second relative
to the train, which will be denoted as VP = (-1, 0), THEN the direction and
speed that the person is traveling relative to the ground is represented by the
vector VG = VT + VP = (0, 5) + (-1, 0) = (0 + -1, 5 + 0) = (-1, 5). This vector
has a magnitude of |VG| = sqrt((-1)^2 + 5^2) = sqrt(6) = 2.449..., which means
that the person is traveling at about 2.449 meters/second relative to the ground
and the net direction is mostly East but slightly South.
Definition: The scalar product
of a scalar k by a vector A = (A1, A2, ..., An) is defined as
Note: In general, 0A = (0,
0, ..., 0) and 1A = A, just as in the algebra of scalars. The vector of any
dimension n with all zero elements (0, 0, ..., 0) is called the zero vector and
is denoted 0.